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		<title>Mapping (new posts)</title>
		<link>http://l4dmapdb.wikidot.com/forum/c-67195/mapping</link>
		<description>Posts in the forum category &quot;Mapping&quot; - Left 4 Dead mapping discussion.</description>
				<copyright></copyright>
		<lastBuildDate>Sat, 15 Aug 2026 01:03:30 +0000</lastBuildDate>
		
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				<guid>http://l4dmapdb.wikidot.com/forum/t-183384#post-1522322</guid>
				<title>installing maps: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-183384/installing-maps#post-1522322</link>
				<description></description>
				<pubDate>Mon, 30 Jul 2012 03:06:18 +0000</pubDate>
				<wikidot:authorName>dead</wikidot:authorName>								<content:encoded>
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						 <p>hallo who can teach me to download hunter training map&#8230;</p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-1333523</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-1333523</link>
				<description></description>
				<pubDate>Thu, 22 Dec 2011 19:26:00 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>Hi guys &#8212; I forgot to mention that a newer version was released, very likely the last version for this campaign. It includes the new poster, some bug fixes, and minor clean up.</p> <p>Here are the full build notes:</p> <p>**</p> <p>11/25/11</p> <div class="content-separator" style="display: none:"></div> <p>note: version 5.3 and 5.4 were skipped (local test builds)</p> <p>- Poster: added new widescreen poster</p> <p>- Level 1 - put pills inside of glass statue case<br /> - Level 1 - added some cubemaps to park area<br /> - Level 1 - minor detail tweaks<br /> - Level 2 - minor detail tweaks<br /> - Level 3 - cleaned up nav at boxes<br /> - Level 4 - swapped out armored truck to fix dynamic bug<br /> - Level 4 - added light at airplane to guide players<br /> - Level 4 - Removed 2D buildings from 3D skybox<br /> - Level 5 - Removed 2D buildings from 3D skybox<br /> - Level 5 - radio hint should now turn off properly<br /> - Level 5 - cubemap improvements to office building<br /> - Level 5 - fixed broken ladder</p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-1298527</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-1298527</link>
				<description></description>
				<pubDate>Sat, 05 Nov 2011 22:16:01 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>New video trailer available on YouTube&#8230;this site won't let me post links (sigh) so remove the spaces if you are interested:</p> <p>ht tp : // ww w. youtube. com /watch?v=UlXGks7iQzk&amp;feature=colike</p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-1272308</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-1272308</link>
				<description></description>
				<pubDate>Mon, 03 Oct 2011 06:51:16 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>Version 5.2 has been release. Here are the changes:</p> <p>*FIXES/UPDATES*</p> <div class="content-separator" style="display: none:"></div> <p>+Poster+</p> <hr /> <p>- Order of survivor names now match placement in poster</p> <p>++CAMPAIGN++</p> <hr /> <p>Level 1<br /> - added details: lights, crosswalks, sparks, smoke, fire, clutter, cable lines, flies<br /> - added light to sewer to help guide players<br /> - removed broken shot from bar<br /> - radios should now stop playing music when broken</p> <p>Level 2<br /> - added details: flies, stains, steam, wires, bodies, ivy, lamps, flags, sparks, bushes, trash<br /> - nav improvements<br /> - gate event: removed a molly<br /> - gate event: added more gate SFX<br /> - weapons: added a 3rd weapon template for more randomness<br /> - weapons: placed some guns on top of grates for visibility<br /> - weapons: hunting rifle will now sometimes be a military sniper rifle<br /> - weapons: made 1 chainsaw harder to find</p> <p>Level 3<br /> - added details: ivy, crosswalk, rubble, crates, wood, plants<br /> - removed explosive barrel<br /> - fixed newspaper prop that wasn't appearing<br /> - fixed a versus wrongway prop</p> <p>Level 4<br /> - added details: smoke, steam, sparks, bodies, paintings, cars, lamps, trees<br /> - nav upgraded for better zombie flow (more zombies)<br /> - lift event: more zombies<br /> - lift event: hint no longer triggers early</p> <p>Level 5<br /> - added details: roaches, lamps, trees<br /> - added plane fly by<br /> - undead no longer get stuck behind gate</p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-1258159</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-1258159</link>
				<description></description>
				<pubDate>Wed, 14 Sep 2011 04:39:10 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>Version 5.1 is up! Here are the changes:</p> <p>Level 01<br /> - added hanging lights and trees around park</p> <p>Level 02<br /> - fixed Coach not talking bug<br /> - slightly lowered max infected in gate event script</p> <p>Level 03<br /> - added breakable walls to prevent infected from getting trapped behind event barricade<br /> - fixed a couple infected ladders<br /> - refreshed AK spawn<br /> - made explosive spawn more random<br /> - small adjustments to event/post-event script</p> <p>Level 04<br /> - added more directional info at fallen plane</p> <p>Level 05<br /> - added some radio dialog (incomplete)<br /> - nav improvements<br /> - added a few minor details</p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-1242171</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-1242171</link>
				<description></description>
				<pubDate>Sun, 28 Aug 2011 06:28:39 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>*FIXES/UPDATES*</p> <div class="content-separator" style="display: none:"></div> <p>++VERSUS++</p> <hr /> <p>Added Versus mode!!!</p> <p>++CAMPAIGN++</p> <hr /> <p>Level 01<br /> - weapons: swapped sniper rifles out for shotguns<br /> - weapons: swapped tier 1 gun in park for pills<br /> - cubemap/seam improvements<br /> - added some angry zombies<br /> - fixed &quot;zombie landshark&quot; bug<br /> - more undead ladders</p> <p>Level 02<br /> - weapons: change spawn count from 1 to unlimited on all tier 2 weapons<br /> - weapons: made upgrades more random<br /> - weapons: added grenade launcher<br /> - weapons: added magnum<br /> - weapons: added m16 to sewers<br /> - weapons: added random item spawn to sewers: pills, pipe, or M60<br /> - weapons: ending safe room: changed tier 2 to tier 1<br /> - can now play the piano<br /> - more zombies during event<br /> - more undead ladders</p> <p>Level 03<br /> - weapons: starting safe room: changed tier 2 to tier 1<br /> - weapons: added 2 random grenade launcher spawns<br /> - added random pill and shot after event<br /> - more undead ladders</p> <p>Level 04<br /> - removed inappropriate survivor dialogue<br /> - improved lighting in subway<br /> - 12 more zombie ladders<br /> - added some angry zombies<br /> - 2 more car alarms<br /> - added barbwire to building after ariel lift to make clipping more logical<br /> - more undead ladders</p> <p>Level 05<br /> - added player clip to train signal to prevent camping<br /> - more undead ladders</p> <p><a href="http://www.l4dmaps.com/details.php?file=8387">http://www.l4dmaps.com/details.php?file=8387</a></p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-1183161</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-1183161</link>
				<description></description>
				<pubDate>Tue, 21 Jun 2011 08:04:43 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>A new version is up! Enjoy &#8212; I'll work on versus next.</p> <p>*FIXES/UPDATES*</p> <div class="content-separator" style="display: none:"></div> <p>++CAMPAIGN++</p> <hr /> <p>Level 01<br /> - added more details<br /> - additional guns<br /> - added European music to a few rooms<br /> - 2 additional zombie rooms<br /> - infected can climb up the elevator shaft<br /> - optimization<br /> - cleaned up nav around holes<br /> - moved some items around</p> <p>Level 02<br /> - added more details<br /> - added European music to cafe<br /> - added ladder to area near gate event to prevent players from getting stuck<br /> - fixed missing painting texture in cafe<br /> - cubemap improvements<br /> - nav improvements</p> <p>Level 03<br /> - toned down special infected a little at event and after event<br /> - added warning about extra special infected after event<br /> - reduced maximum common infected at event by about 8%<br /> - added rescue closet after event<br /> - made guns more obvious at fallen truck<br /> - removed inappropriate survivor dialogue<br /> - fixed super bright plant</p> <p>Level 04<br /> - redid the crane/dumpster event<br /> - nav improvements<br /> - removed inappropriate survivor dialogue<br /> - added a more details</p> <p>Level 05<br /> - fixed a bug that sometimes spawn a survivor in a black room<br /> - added custom music for the credits<br /> - added rooftop access with new details<br /> - more zombie + human ladders<br /> - revised item placement<br /> - removed the extra tanks<br /> - zombies now chase train during escape<br /> - nav improvements</p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-1141273</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-1141273</link>
				<description></description>
				<pubDate>Mon, 02 May 2011 04:30:29 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>Hi all - version 2.3 has just been released! enjoy :)</p> <p>*FIXES/UPDATES*</p> <div class="content-separator" style="display: none:"></div> <p>++CAMPAIGN++</p> <hr /> <p>Level 01<br /> - more details<br /> - added survivor dialog</p> <p>Level 02<br /> - gate event: improved flow of zombies<br /> - gate event: zombies don't pile up behind gate anymore<br /> - increased far z clip plane (draw distance)<br /> - added survivor dialog</p> <p>Level 03<br /> - estate event: 2 new paths for zombies, nav improvements, more zombie spawn points<br /> - added details to estate backyard<br /> - clipped off access to the tops of umbrellas<br /> - more details<br /> - added survivor dialog</p> <p>Level 04<br /> - added hint that points to door event shut off switch<br /> - added magnum to starting saferoom<br /> - more street &amp; subway details<br /> - laser sight spawn may sometimes be ammo upgrades now<br /> - added a few more pill spawn points<br /> - swapped freeway tank spawn for a charger<br /> - made arrow pointing to office building more noticable<br /> - added survivor dialog</p> <p>Level 05<br /> - zombies now come up the stair blockade<br /> - added hints: radio &amp; train<br /> - added magnum<br /> - additional details<br /> - added survivor dialog</p> <p>++SURVIVAL++</p> <hr /> <p>Freeway<br /> - NEW survival level added!</p> <p>Courtyard<br /> - clipped off access to the tops of umbrellas</p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-1067750</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-1067750</link>
				<description></description>
				<pubDate>Sun, 20 Mar 2011 00:34:27 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>*FIXES/UPDATES*</p> <div class="content-separator" style="display: none:"></div> <p>++CAMPAIGN++</p> <hr /> <p>Level 01<br /> - extra details in hostel (starting building)<br /> - extra details in hotel (ending building)</p> <p>Level 02<br /> - difficulty: more zombies<br /> - extra prop details, tents, and junk<br /> - minor overlay fixes</p> <p>Level 03<br /> - estate event: angle mounted gun more downward<br /> - estate event: added fireaxe<br /> - estate event: added pills<br /> - estate event: added light above barricade<br /> - difficulty: extra special infected now only appear from the estate event onward</p> <p>Level 04<br /> - alarm door event: now have to turn off alarm far away<br /> - alarm door event: added melee weapons before door<br /> - difficulty: removed 1 of 2 freeway tanks<br /> - difficulty: removed extra special infected<br /> - difficulty: added 2 pill bottles to freeway</p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-1050707</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-1050707</link>
				<description></description>
				<pubDate>Mon, 14 Mar 2011 04:45:01 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>Version 2.0 is online. Buildnotes below<br /> <a href="http://www.l4dmaps.com/details.php?file=8387">http://www.l4dmaps.com/details.php?file=8387</a></p> <div class="content-separator" style="display: none:"></div> <p>++CAMPAIGN++</p> <hr /> <p>Level 01<br /> - disabled tank &amp; witch spawns<br /> - created a non-traditional starting door<br /> - more detail on main street<br /> - nav improvements</p> <p>Level 02<br /> - added rescue closet to sewer<br /> - can now walk over cage pile in tower<br /> - cubemaps at center tower (exterior) for better visuals<br /> - more bodies, junk, etc.</p> <p>Level 03<br /> - more special infected and zombies spotted! (script added)<br /> - event: vine ladder at estate is for zombies only now<br /> - event: changed climb up spot at estate and cleaned up nav<br /> - event: extended estate tower spawn so mobs will appear more frequently<br /> - event: mixed in additional special infected<br /> - fixed/replaced missing painting texture in library</p> <p>Level 04<br /> - more special infected and zombies spotted! (script added)<br /> - adjusted tank mini-event<br /> - crane event: added glow to dumpster button<br /> - nav clean-up throughout: connections, ladders, mobs, etc.<br /> - added rescue/item pen on freeway<br /> - cleaned up collision at airplane climb to freeway<br /> - more static and physic vehicles, junk, bodies, etc.<br /> - made collision under plane wing more logical</p> <p>Level 05<br /> - finale: swapped rescue trains for easier to get in train types<br /> - finale: made train faster</p> <p>&lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;&lt;&gt;</p> <p>++SURVIVAL++</p> <hr /> <p>Park<br /> - cleaned up nav at hummers<br /> - cleaned up collision and nav in and around park<br /> - minor visual upgrades</p> <p>Courtyard<br /> - moved one of the ammo piles to prevent easy camping</p> <p>++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++</p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-1013536</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-1013536</link>
				<description></description>
				<pubDate>Sun, 27 Feb 2011 20:19:21 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p><strong>* 2 more survival maps added!!! now 3 survival maps to enjoy *</strong><br /> 1 - park<br /> 2 - castle<br /> 3 - courtyard</p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-1008782</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-1008782</link>
				<description></description>
				<pubDate>Tue, 22 Feb 2011 15:47:38 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>Survival mode added to Tour of Terror! (castle survival):<br /> <a href="http://www.l4dmaps.com/details.php?file=8387">http://www.l4dmaps.com/details.php?file=8387</a></p> <p>more survival maps and campaign updates coming soon</p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-988794</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-988794</link>
				<description></description>
				<pubDate>Sun, 30 Jan 2011 01:48:52 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>Version 1.7 is online: <a href="http://www.l4dmaps.com/details.php?file=8387">http://www.l4dmaps.com/details.php?file=8387</a></p> <div class="content-separator" style="display: none:"></div> <p>*FIXES/UPDATES*</p> <p>Level 01<br /> - music plays now<br /> - enemies no longer attack survivors in starting room<br /> - intro anim icon is no longer visible</p> <p>Level 02<br /> - zombie attacks from sewer drains<br /> - more directional information</p> <p>Level 03<br /> - made event more challenging<br /> - fixed missing painting texture<br /> - nav improvements in library</p> <p>Level 04<br /> - more cubemaps<br /> - fixed &quot;disco&quot; bug (tested on 2 machines with highest shader settings&#8230;please let me know if you see it)<br /> - fixed missing rubar textures<br /> - fixed suicidal tanks and moved both to bridge<br /> - fixed 2 broken newspaper models so they will appear</p> <p>Level 05<br /> - made finale more challenging: added additional uncommon + tanks, less cedar, more police, more construction</p> <p>*KNOWN ISSUES/FUTURE UPDATES*<br /> Level 01 - tank in starting building is too hard, non-traditional starting door<br /> Level 02 - N/A<br /> Level 03 - make ladder obvious at estate or remove it<br /> Level 04 - AI is bad at crane, better crane info, ceda tents on freeway?, make dumpster event challenging<br /> Level 05 - train is slow, finale need directional info (audio), safe room is quickly shown when you win<br /> Universal - more details/junk/bodies, hordes busting through walls/ceilings, Euro music<br /> Other - versus mode, survival mode</p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-985980</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-985980</link>
				<description></description>
				<pubDate>Thu, 27 Jan 2011 05:55:35 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>Version 1.6 is now available<br /> <a href="http://www.l4dmaps.com/details.php?file=8387">http://www.l4dmaps.com/details.php?file=8387</a></p> <div class="content-separator" style="display: none:"></div> <p>*FIXES/UPDATES*</p> <p>Level 01<br /> - added uncommon infected (UCI)<br /> - added 2nd pistol to starting room<br /> - added more directional information<br /> - starting area is 'less' hectic with mobs<br /> - added auto crouch and cleaned up collision at scafold windows<br /> - cleaned up player collision at top level stairwell<br /> - changed music from default setting to The Passing</p> <p>Level 02<br /> - added uncommon infected (UCI)<br /> - added collision to 2nd gate to prevent tank from commiting suicide<br /> - added new sewer path to prevent ledge hanging issue and blocked off old ladder path<br /> - changed music from default setting to The Passing</p> <p>Level 03<br /> - added uncommon infected (UCI)<br /> - added auto crouch at kitchen window bridge<br /> - added more directional information<br /> - added more ambient clutter (trash/bodies/etc)<br /> - changed music from default setting to The Passing</p> <p>Level 04<br /> - added uncommon infected (UCI)<br /> - fixed &quot;disco lights&quot;<br /> - added more cars<br /> - added undead ladders to parking area/alarm door event<br /> - added freeway nav connections for zombies at broken building<br /> - moved 1 of the 2 freeway tanks to prevent suicides<br /> - added more directional arrows<br /> - removed that scavange gas can<br /> - turned top floor office lantern collision off<br /> - changed music from default setting to DeadLight</p> <p>Level 05<br /> - added uncommon infected (UCI)<br /> - additional zombie ladders + nav connections added to finale bridges + overhang<br /> - improved visuals of train busting through 2nd wall<br /> - changed music from default setting to The Passing</p> <p>*KNOWN ISSUES/FUTURE UPDATES*<br /> Level 01 - tank in starting building is too hard, intro anim icon is visible<br /> Level 02 - more direction info, zombies coming out of horde only drains in sewer<br /> Level 03 - event could be harder, 1 painting texture is white in library<br /> Level 04 - rubar is misssing textures, AI is bad at crane, better crane info<br /> Level 05 - finale train is slow, finale need directional info (audio), finale challenge/diversity update<br /> universal - more details/junk/bodies, hordes busting through walls/ceilings</p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-982230</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-982230</link>
				<description></description>
				<pubDate>Sun, 23 Jan 2011 18:10:11 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>BETA is up here:<br /> <a href="http://www.l4dmaps.com/details.php?file=8387">http://www.l4dmaps.com/details.php?file=8387</a></p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-980846</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-980846</link>
				<description></description>
				<pubDate>Fri, 21 Jan 2011 22:47:17 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>A steam group has been added for the Tour of Terror add-on:<br /> <a href="http://steamcommunity.com/groups/tourofterror?">http://steamcommunity.com/groups/tourofterror?</a></p> <p>You can also search for Tour of Terror in steam to find the group.</p> <p>Everyone is welcome to join :)</p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-969816</guid>
				<title>[WIP] - L4D2 - Tour of Terror: Re: [WIP] - L4D2 - Tour of Terror</title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-969816</link>
				<description></description>
				<pubDate>Tue, 11 Jan 2011 05:11:53 +0000</pubDate>
				<wikidot:authorName>cold_blood3d</wikidot:authorName>				<wikidot:authorUserId>90994</wikidot:authorUserId>				<content:encoded>
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						 <p>awesome looking campaign, and very impressive artwork on the poster</p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-960715</guid>
				<title>[WIP] - L4D2 - Tour of Terror: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-960715</link>
				<description></description>
				<pubDate>Wed, 29 Dec 2010 19:14:35 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>For anyone that is curious here is a comparison of the after/before for the poster&#8230;the artist started with a photo from Europe, drew over it, added in some template effects, posted characters in gary's mod, painted over those characters, etc.</p> <p><a href="http://www.dangerforce.com/maps/L4D/process/process_compare.jpg">http://www.dangerforce.com/maps/L4D/process/process_compare.jpg</a></p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-294217#post-959616</guid>
				<title>[WIP] - L4D2 - Tour of Terror: [WIP] - L4D2 - Tour of Terror</title>
				<link>http://l4dmapdb.wikidot.com/forum/t-294217/wip-l4d2-tour-of-terror#post-959616</link>
				<description></description>
				<pubDate>Mon, 27 Dec 2010 20:01:31 +0000</pubDate>
				<wikidot:authorName>novalin</wikidot:authorName>								<content:encoded>
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						 <p>Hi all-</p> <p>I hope I am posting this under the proper forum section. Here is my work-in-progress:</p> <p>Tour of Terror is a L4D2 custom campaign created by Brian Riggsbee, AKA novalin. The campaign is loosely based in Eastern Europe taking players through a large hostel, park, castle, sewers, old town, subway, freeway, and train yard. It is due for release early 2011.</p> <p><span style="text-decoration: underline;">&#8230;A short trailer video:</span><br /> <a href="http://www.youtube.com/watch?v=lqvo6-7vQHU">http://www.youtube.com/watch?v=lqvo6-7vQHU</a></p> <span style="text-decoration: underline;">&#8230;The poster:</span><br /> <img src="http://www.dangerforce.com/maps/L4D/europe/campaign_europe_06_small.jpg" alt="campaign_europe_06_small.jpg" class="image" /><span style="text-decoration: underline;">&#8230;A few images:</span><br /> <img src="http://www.dangerforce.com/maps/L4D/screenshots/in_game/l4d_europe03_oldtown13a0011.jpg" alt="l4d_europe03_oldtown13a0011.jpg" class="image" /><img src="http://www.dangerforce.com/maps/L4D/screenshots/in_game/l4d_europe04_freeway09a0010_small.jpg" alt="l4d_europe04_freeway09a0010_small.jpg" class="image" /> <p>More videos and screenshots can be found on my website:<br /> <strong>[<a href="http://www.dangerforce.com">http://www.dangerforce.com</a>]</strong></p> <p>I will let you know when it is finished, shouldn't be too long now ;)</p> <p>:D :D :D :D :D</p> <p><em>~novalin</em></p> 
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				<guid>http://l4dmapdb.wikidot.com/forum/t-220980#post-915275</guid>
				<title>Simple modelling programs for props.: </title>
				<link>http://l4dmapdb.wikidot.com/forum/t-220980/simple-modelling-programs-for-props#post-915275</link>
				<description></description>
				<pubDate>Wed, 03 Nov 2010 23:18:48 +0000</pubDate>
				<wikidot:authorName>Tsar</wikidot:authorName>								<content:encoded>
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						 <p>You need to look up something called &quot;Propper&quot; on the valve developer wiki.<br /> It lets you build something out of brushes in hammer and compile it as a prop/model - i've successfully used it with Left 4 Dead</p> 
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