I have been searching for days now for a tutorial on how to make the starting movies of a map but now I'm sure there aren't any. Would someone please write up a quick tutorial?
Forum
4 info_survivor_positions (one for each survivor)
4 point_viewcontrol_survivors (same as above)
1 info_director (its the director)
1 logic_relay (or more if you want)
1 prop_dynamic (intro animation)
Optional entities:
2 info_game_event_proxys (so zombies don't nom nom during the intro)
1 env_fade (that cool fade in)
Ok, the process:
1: Position the info_director wherever and call it director.
2: Position the prop_dynamic where you want your camara crawl intro to end, and set the World Model to ghostAnim.mdl. Give it a name.
3: Position survivor positions where you want them to spawn and give them each a unique name (SurPos1, SurPos2, etc).
4: Position point_viewcontrols anywhere you want and give them unique names (View1, View2, etc). Set each viewcontrols parent to your prop_dynamic.
5: (Optional) Position game_events and fade wherever you want and name fade something unique.
6: (Optional) Set one game_event's Event name to gameinstructor_nodraw and name it disable.
7: (Optional) Set the other game_event's Event name to gameinstructor_draw and name it enable.
8: Position your logic relay anywhere you want and name it something like intro_relay.
9: Set an output in director: OnGameplayStart : intro_relay : Trigger
10: Set the following Outputs in intro_relay:
Output |Target | Input | Parameter | Delay
OnTrig | director | ForceSurvPos | | 0.00
OnTrig | director | StartIntro | | 0.00
OnTrig | fade | Fade | | 0.00
OnTrig | prop_dy | SetAnimation | intro_hospital | 0.00
OnTrig | View1 | SetParentAtt | Attachment_1 | 0.03
OnTrig | View2 | SetParentAtt | Attachment_1 | 0.03
OnTrig | View3 | SetParentAtt | Attachment_1 | 0.03
OnTrig | View4 | SetParentAtt | Attachment_1 | 0.03
OnTrig | SurPos1 | SetViewCon | View1 | 0.03
OnTrig | SurPos2 | SetViewCon | View2 | 0.03
OnTrig | SurPos3 | SetViewCon | View3 | 0.03
OnTrig | SurPos4 | SetViewCon | View4 | 0.03
OnTrig | Disable | GenerateGame | | 0.03
OnTrig | View1 | StartMovement | | 9.00
OnTrig | View2 | StartMovement | | 9.00
OnTrig | View3 | StartMovement | | 9.00
OnTrig | View4 | StartMovement | | 9.00
OnTrig | prop_dy | Disable | | 9.00
OnTrig | Enable | GenerateGame | | 10.00
OnTrig | director | ReleaseSurPos | | 10.00
OnTrig | director | FinishIntro | | 11.00



